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A Near Death Experience | Gordian Quest 1.0 Campaign

Jan 2023 20



probably not that punishing but still close

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An epic deckbuilding inspired by old-school classics like Ultima and D&D, using modern gaming concepts like elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.

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--CopyRights: https://heruinterface.com/a-near-death-experience-gordian-quest-1-0-campaign/

7 Comments

  1. #1

    I am excited for you to start playing realm mode and explore the archetypes (and get smoked).

  2. #2

    the poison went away because you have a talent that heals 6 when killing elite mob 😀

  3. #3

    Catherine always survives

  4. #4

    Hi, in order to activate an unstable artifact, right clic on it in the inventory menu to inspect it. You will have at the bottom of the card "activate the artefact".

  5. #5

    Super fun episode, Catherine definitely needs a change, but the build idea is interesting, the party is definitely strong.

  6. #6

    All of your characters level with your main party, so using a different party every act is really viable and fun

  7. #7

    Silence, like all debuffs, can not be applied to a target with guard (unless the effect applying it has the Potent modifier). Homie just slapping you with it after winning initiative was harsh. Act two really does a good job enforcing the importance of a high initiative. Killing priority targets and blocking statuses changes fights dramatically.

    You can also use equipment with "starts with X block" which helps prevent cheap status applications too.

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